Where to Find Spacer Gear the Outer Worlds UPDATED

Where to Find Spacer Gear the Outer Worlds

Overview:
- Estimated achievement difficulty: 5/10 [Achievement Difficulty Rating]
- Offline: 48 [g]
- Online: 0
- Approximate amount of time to 1000: 35-40 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2
- Missable achievements: Yes, 20 [refer to guide]
- Does difficulty affect achievements: Yep
- Unobtainable/glitched achievements: No
- Extra equipment needed: No

Introduction:
The Outer Worlds is a new single-histrion sci-fi RPG from Obsidian Entertainment and Individual Segmentation. Equally you explore the furthest reaches of space and run across a host of factions all vying for power, who you decide to get volition determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable.

Step i: Completionist Playthrough
Considering " Mightier than the Sword "/" Ludwig Was Right " require so much setup (the kickoff choice is an hour or two into the game), you will need a minimum of two playthroughs to complete this game, with this playthrough getting you prepared for Supernova. During this playthrough you'll want to recruit all of the companions, practice their quests, collect all the science weapons, hitting Level xxx, and pay at least minor attending to all the miscellaneous combat-related achievements.

Use this mini-walkthrough for a brief rundown of things to accomplish in each location before moving to the next. Information technology isn't meant to exist a total walkthrough of the entire game, just a guidepost to go on you lot on track for the achievements (and many things can be done in a different society). I'd actually suggest only saving prior to the point of no return and reloading that to get everything done prior to your Supernova run. You could even turn the difficulty down to Story at that betoken to make everything a breeze. For your second run, you should really but need one of the two achievements I mentioned above, and the one for chirapsia the game on Supernova difficulty.

Note: Supernova stacks with the Hard difficulty, so if you want to practise this playthrough on the easiest setting, feel complimentary. It will make a lot of the gainsay-related achievements easier, and you tin bump the difficulty upwardly to Hard for the two that require you to hit the enemies with multiple things earlier death.

Step 2: Supernova Playthrough
Supernova difficulty uses the default Hard settings, while adding a litany of annoying features like express save functionality and survival requirements. In essence, it'southward Hardcore mode from Fallout: New Vegas but worse. You'll desire to accept your fourth dimension before and during combat even more than y'all did on Hard difficulty, equally encounters will be much trickier, particularly with companions now susceptible to perma-death. Meet " Supernova " below for a total listing of changes and tips. Y'all should only accept one thing to worry about during this playthrough, which is the one side-quest related accomplishment we didn't arrive the outset playthrough.

For a speedrun walkthrough of this playthrough, see hither .

Footstep three: Clean Up on Story Difficulty
If you missed any combat-related achievements (cumulative ones track over multiple playthroughs), you tin finish them upward on a new game in Story mode (or reload a save from your first playthrough and lower the difficulty if all you need is gainsay-related stuff).

Peril on Gorgon DLC

The first story DLC forThe Outer Worlds sees you traveling to Gorgon to assistance a client investigate the happenings on a seemingly deserted planet. To starting time this DLC, when you lot collaborate with the navigation panel inside your transport to travel to a planet, you'll be contacted almost a packet being delivered to you. Accepting information technology starts the DLC quests. Every bit a side note here: if you load your point of no return save where you lot're at Promise, you lot volition demand to travel away to any other planet, such as Terra, and then you will be contacted to commencement the DLC.

As noted in the Overview, there are multiple missable achievements, which I will discuss hither. The kickoff one to be enlightened of is " Special P.E.T Benefits " which is for collecting all science weapons in the DLC. In the southeastern corner of Gorgon is a Marauder Stronghold that you tin can travel to as soon as you start the DLC, if you want. Within is a guy amidst the Marauders named Charles From Bookkeeping, with a big chimera helmet on, so he'south difficult to miss. Once you kill him, you need to loot Special Commitment from his torso. If y'all kill him, don't boodle him, and travel away such that his body disappears, you won't accept any way to obtain that weapon.

The other iv missable achievements are all for each of the four endings for the DLC. The first and most of import one to be aware of is for " The Postman " achievement and its ending. Any time before you pick upward the journal for Minnie Ambrose during the main quest 'The Scarlet Tape of Command' you need to get to the Ambrose Manor and kill Minnie, and so return to your send and yous'll exist contacted past Lucien to retrieve the periodical for him instead. If you haven't killed Minnie by the time you've collected the journal, this ending will be unobtainable (even if yous kill her immediately later on obtaining it), and then at a minimum, brand a transmission save at the start of 'The Red Tape of Commend' to be safe.

The other three endings are more straightforward: after collecting the periodical, yous'll accept the pick to side with either of the two people involved at the cease of the story, or the third option is to convince them to piece of work together. Make a manual save at the first of the final chief quest, 'The Ambrose Connection,' to allow you to become all iii. Exist aware that the merely way to convince them to piece of work together for " Family unit Reunion " is to have your Persuade skill at 150. Refer to that achievement solution for a couple options to do that. The other two endings are obvious to get: simply side with 1 person to get that ending, then reload and get the other.

The remaining miscellaneous achievements tin can be done anytime during or after the story missions. Refer to each one to meet where it can be obtained.

Murder on Eridanos DLC

The second story DLC forThe Outer Worlds sees you lot traveling to Eridanos to solve the murder of a famous and high-profile extra. Since this DLC consists primarily of tracking down clues and interviewing suspects/witnesses, there isn't a whole lot of fighting in this DLC; information technology's mainly traveling around, waiting for loading screens, and talking to people. To get-go this DLC, talk to Ada on your ship and enquire to listen to the aetherwave broadcast.

As noted in the Overview, there are three missable achievements, which I volition discuss hither. Thankfully/surprisingly, in that location are none tied to which catastrophe y'all choose this time around. I will cover each approximately in the order you will run across them.

Shortly after arriving on Eridanos, you'll be tasked with interviewing and interrogating people. The missable achievement " Interrogus Totus " requires you to interrogate all four suspects. This is technically missable, considering as presently as you've interrogated two of them and reported dorsum, yous tin choose to identify the killer, which progresses the story and doesn't allow you to interview anyone else. So simply make certain to interview all four suspects (refer to the accomplishment solution for more data on all four) before deciding to choose a culprit.

The second missable accomplishment, " Mutt and Jeff ," besides occurs during the interviews of the suspects. This one is obtainable merely during the main quest 'The Prince of Tossball.' You need to make sure to bring a companion with you lot (preferably Ellie) when you to go the Spaceport to find Bertie and talk to him. Refer to the achievement solution for more information on what to do to ensure you lot don't miss this achievement.

Lastly is the accomplishment " Spectrum Needler Buddy " for collecting all three science weapons. The Needler can only be obtained from a specific person towards the end of the main quests (avoiding huge spoilers here). This takes identify after you've chosen a culprit for the crime, and then bank check the achievement solution subsequently investigating the commotion if yous want to avoid spoilers. The other two scientific discipline weapons tin can be obtained whatsoever fourth dimension during or afterward the story.

The remainder of the miscellaneous achievements are all elementary enough to obtain whenever y'all want during or after the story. Refer to each 1's solution to run into where and how all-time to obtain it.

Overall Decision:
Despite what may seem daunting with the Supernova mode, this completion is actually quite unproblematic. Information technology volition run a decent amount of time and 2 playthroughs, though it's worth every second. This is easily one of the all-time games of 2019 in my opinion, and the best Fallout-blazon game in ages.

[XBA would similar to thank The Pants Party for this Roadmap]
[XBA would similar to thank Necrophage33
 for the DLC Roadmaps]

  • See " Ane for All " for more than info.

  • Complete The Outer Worlds on any difficulty.

    Story related and can not exist missed.

  • Consummate The Outer Worlds on difficult difficulty.

    Difficult difficulty must be selected when you lot begin the game, and can not be changed at any time to earn this achievement. The game is largely the same every bit on lower difficulties, enemies just take more than wellness and practice more impairment.

  • Complete The Outer Worlds on supernova difficulty.

    Supernova difficulty is unlocked from the start, and combines Difficult difficulty modifiers with a host of other limitations. Despite this, I found it to exist fairly simple since you tin can cheese a number of the limitations, and you can combine this playthrough with a stealth/voice communication focused approach to avert almost every combat run into in the game. Here are some tips and the limitations for this playthrough:

    • Character Creation: No changes hither. Put Charm/Temperment to High and Dexterity/Perception to Skilful. Put your bonus points into Dialog/Stealth. Each fourth dimension you level up, increase your skills so that you can end up with 100 in Persuasion and at least xc in Science and Hacking. Bear in mind, your companions and armor volition give you bonuses to skills too. Get Leadership to 20 early to unlock the companion combat skills. Put your perk points into getting extra health, dialog bonuses, and companion ability cooldowns.
    • Companions: Companions who die in combat will die for good. You lot can counteract this with the Don't Become Dyin' On Me! and Second Wind perks, but your all-time bet is to only set them to Defensive, Ranged Only, and straight them in combat as needed. I would suggest keeping Parvati and Max with y'all the entire game. They accept great crowd command abilities, and their skill bonuses are exactly what you need for what I described above.
    • Gainsay: This uses the settings for Difficult, so enemies have more health and practice more harm. We won't be doing much of this though. Sneak whenever possible and avoid fights with more than i-3 enemies at a time. Use your companion abilities to disable enemies. Use doorways to funnel them to you. Use ranged combat only. And nigh importantly... RUN! When in doubt, get the F out. Most enemies won't exist able to hitting you while you run away, and volition terminate pursuing somewhen if you're non inside a airtight location.
    • Survival: You lot must eat, sleep, and drink to stay alive. As you go hungry, thirsty, or tired your stats will drop, making yous worse at oral communication checks, weaker in combat and conveying chapters, and other problems. Ignore information technology for too long and you straight up die. Buy water and food from every vendor you find, and visit your ship oftentimes plenty to sleep. As well, sleeping is the simply way to heal negative concrete issues similar concussions.
    • Fast Travel: Yous can now only fast travel to your transport. You tin can nonetheless unlock new landing pads on planets to move your ship to exist a bit closer, just you lot'll be walking a lot more.
    • Saving: You can at present simply manually save on your ship, and machine-saves only happen when transitioning to a new location. Nonetheless, yous can corruption this to your advantage since the machine-salve happens before you move locations. When inside a building and you've won a fight you can backtrack and leave to make an auto-save and reload it. When out in the open, you lot tin travel to your ship and reload that for a gratis save anywhere.
    • Gear: Having good gear isn't a huge bargain since we won't be doing much gainsay, only aim to have 25-30 rating on your armor by the cease of the game with a bonus to something useful like Science or Hacking, and hopefully with empty slots to put Silver Tongue mods on for extra skill points. Your weapon shouldn't need to exist more than 120dps or so (I used a plasma long gun).
    • Story: Focus but on the main quest. With the feel y'all get from this, you should be Level 23-25 past the end of the game with more than than enough skill points to max out the things I suggested in a higher place (assuming y'all got decent skill bonuses from your companions and gear) and become through the game by sneaking and talking your style through everything, including the final dominate. You can skip every side-quest non linked to the main quest.

    Lastly, an excellent and efficient speedrun of the game on Supernova difficulty has been put together Hither, courtesy of Metabolic XBA. Refer to it for getting through this difficult playthrough equally apace and hands every bit possible.

  • Mega creatures are larger and tougher enemies found randomly in the game world, starting in the Monarch Wilderness. They will always have "Mega" in front of their normal names, so they are easy to spot. Killing your showtime Mega creature will unlock this achievement. I found my offset merely exterior Cascadia, though some can be found near Edgewater every bit well. I would advise going for the " Mad Scientist " accomplishment against these enemies.

  • Kill 50 enemies with companion abilities.

    Companion abilities are tied to the and buttons when you have companions with you lot. These tin can aid immensely in battle and should be used often. You'll likely get this naturally, though y'all can force the consequence by hurting enemies yourself and so using the companion power to end them off.

  • Use dialog skills 30 times in conversations.

    Dialog skills will show up in conversations as choices tied to your grapheme's skills/traits. For instance, when you are plant out of disguise in a restricted area, you'll demand to laissez passer a speech check. Others tin be tied to things like Science or Medicine. There are plenty of these in the game, so yous should have no issue getting this naturally. If not, farm the speech checks from areas y'all need to be disguised in.

  • Hit 30 enemies in the groin during tactical fourth dimension dilation.

    Tactical Time Dilation (TTD) is used past pressing in combat, and volition irksome things downward similar to Fallout's VATS system. In this style, you will want to target the groin area of thirty human being enemies and hitting them with an attack (ranged and melee both count). Yous'll find them curve over and attempt to protect themselves if washed correctly.

  • Improve your gear 30 times through tinkering and mods.

    Using a workbench, upgrade or install a modernistic on 30 different weapons. Y'all tin can use a bunch of low-level crap items that you don't even want to go this done quickly and cheaply, though y'all'll probable be improving near of your gear as you lot play, so information technology should come naturally along the manner. Workbenches are located in basically every location of the game, even most hostile areas.

  • Kill 50 enemies with sneak attacks.

    To perform a sneak attack, you'll first need twenty points invested in the Stealth skill tree. Having 20 points in Melee tin can help as well, as this allows you to use power attacks directly from stealth (though this can be achieved with guns besides). Always go for a critical attack to the caput in TTD mode for maximum effect.

    This achievement is much easier to work on if your game is on Story difficulty, then if you don't get it naturally, start a new game at that place and farm the rest. Some other fashion to make this slightly easier is to equip a silencer on a gun, this should permit multiple shots before the enemy is aware of what's happening.

  • Impale xxx automechanicals with shock damage.

    "Automechanical" is simply a fancy term for robots. Shock damage weapons are fairly common, and y'all can mod shock damage onto weapons you notice besides, so you should have little issue getting this naturally. Merely be certain to use your shock weapon any time you're fighting robots, fifty-fifty if it isn't your best.

  • Use the medical inhaler 300 times.

    Your inhaler uses Adreno past default, and you can slot in extra things for boosted furnishings outside of the bones healing. Regardless of what is inside the pipe, hit that inhaler 300 times for this achievement. It tracks over multiple salvage files, then you can huff all your Adreno in succession and save in a new slot, then reload the old ane to do it all over again if you want to boost it apace. Still, it'll come up naturally well-nigh likely betwixt your two playthroughs.

  • Plow 100 enemies to ash with plasma damage.

    Plasma damage weapons are not all that uncommon in the game, and are about constructive against organic (non-robot) enemies. You can also mod weapons to add plasma damage. Most times when killing an organic enemy with plasma damage, they will turn into a pile of ash which will count for this achievement. Simply proceed using your favorite plasma weapon until it unlocks.

  • Kill l enemies with a tossball stick or tossball blocker.

    Tossball weapons are a fleck more rare than other weapon types (though much more than common in the first half of the game oddly). Sticks are 2-handed melee weapons, while blockers are one-handed. Once you find one, I'd propose sticking with information technology until you get the achievement, and so you can go back to something more than your playstyle or work on another ane of the combat-related achievements.

  • Sell 10,000 bits worth of items to vendors.

    This one is quite obvious. It should come up naturally, though if you want to save and dump your entire inventory and so purchase stuff with the profits and repeat until it unlocks, that's a nice way to get it out of the way early on.

  • Have maximum positive reputation with 3 factions.

    *MISSABLE*

    For this accomplishment, you must accept three factions at 85% or in a higher place in positive reputation at the same fourth dimension. You don't demand to hit a full 100% standing with them for it to count. The first three factions in the game are probably the easiest, so do every side-quest for Spacer'due south Choice and the Deserters in Emerald Vale, then fix up all the issues on Groundbreaker for the 3rd. Unless you play as a jerk character, information technology'southward tough to not go friendly with factions if you're doing a ton of quests for feel.

  • Have maximum negative reputation with 3 factions.

    Opposite to the final achievement, yous need to have iii factions at 85% or more negative reputation for this achievement. The easiest thing to do is save your game, then travel to Monarch and massacre the 3 settlements of Stellar Bay, Amber Heights, and Fallbrook to go hated past all iii of MSI, Iconclasts, and SubLight. Positive and negative reputation are tracked separately for each faction in this game, so you could ironically have both 100% positive and negative reputation with every faction if you lot played the game as a good guy and and so went on a binge afterwards on.

  • *MISSABLE*

    Flaws are offered randomly to the role player after having something negative done to you a number of times. This can exist anything from taking damage from raptids, getting caught out of disguise in restricted areas, or drinking as well many sugary drinks. The flaw volition give you negative effects while you are in those situations going forrad, but offering you a free perk point in return. Many of these are perfectly prophylactic to accept, specially later in the game, though anything having to practise with increased damage is probably too much on the higher difficulties then I'd suggest denying those. Once you have accepted three flaws in the aforementioned playthrough, the achievement will unlock.

  • Simultaneously equip Spacer'due south Selection brand clothing, headgear, and 4 weapons.

    You can get this achievement adequately speedily in Emerald Vale. Well-nigh every weapon you find at the beginning of the game will exist Spacer's Selection, and Edgewater sells both pieces of habiliment for just 50 bits each. Put both pieces of clothing on, then fill your weapon slots with Spacer's Choice make weapons to unlock the accomplishment.

  • Wearable 'A Nice Hat' and 'Chimaera' at the same fourth dimension.

    *MISSABLE*

    'A Prissy Hat' can be found in a church building just s of Stellar Bay once you go to the Monarch Wilderness. At the dorsum of the church you'll notice a dead man wearing the lid. Be sure not to sell or destroy information technology until you get the Chimaera wear and achievement!

    The 'Chimaera' clothing is a scrap more labor intensive to track downwards. Y'all should exist pointed to a shop on Byzantium during Parvati's Don't Bite the Sunday companion quest, and this same person will ship you on a flake of a wild skillful chase for article of clothing and items. The store is chosen Jolicoeur's Haberdashery just in case y'all don't take Parvati'due south quest to guide you.

    You lot will need to model three sets of clothing first. Iconclast tin can be purchased in Amber Heights, Maurader can exist looted from nearly any enemy, and Spacer really refers to SubLight clothing which you can purchase in Fallbrook. The flavor text of the items volition tell you if y'all have the right kind or not. Side by side you'll accept to get three types of items: Primal Leather can be got easily on Scylla, while Raptidon Flank Hide and Mantiqueen Chitin can be looted from enemies on Monarch (or simply purchased from Sebastian Adams in Stellar Bay). Lastly, she'll ask you to pick up an item she ordered. Just follow the quests markers to get it, and render to her... to notice her expressionless. Loot the key to her office off her body, and head inside to go the Chimaera. Put 'Chimaera' on with 'A Nice Lid' to unlock the achievement.

  • Reach character level 30.

    *MISSABLE*

    This one'south a bit obvious, just does take some try. You lot volition want to consummate most side-quests and fight most hostile enemies in the game to become plenty of extra experience, and invest in your dialog skills to pass speech checks for more bonus xp. If you are thorough, information technology won't be an issue hitting Level xxx before the end of the game. If you lot attain the point of no return and notwithstanding don't accept this, head back to previous locations and find some more things to do.

  • Terminate a companion'southward quest line.

    *MISSABLE*

    See " All for One " for more than info.

  • Kill an enemy that was hitting with all 5 impairment types.

    The five damage types in the game are Physical (no additional attribute), Plasma, Daze, Corrosive, and N-Ray. With Northward-Ray weapons beingness so rare, you'll plain need to wait until later in the game to go for this. It's besides a skilful thought to look for harder enemies such as Mega creatures so they can take plenty impairment. Your best bet for this is to bring two companions with you lot and equip each of them with a weapon type you demand. For instance, give i plasma and one concrete. Then, equip yourself with the other three. Brand sure your allies land at to the lowest degree one hit each, then quickly wheel through your three weapons and striking the enemy with the terminal three. Once the enemy dies, the accomplishment volition unlock.

  • Kill 20 enemies that are infected past spreading Due north-rays.

    Every bit mentioned above, the North-Ray damage type is fairly rare to discover on weapons. The outset you'll come up across is likely in Cascadia on Monarch (such as Purpleberry Launch or The Candy Cane ), and there'due south a dandy one in Phineas' Lab that you can get right virtually the end of the game. Hitting enemies with these weapons tin can crusade them to become infected, and they will then spread the effect to nearby enemies. Information technology almost always takes result, then substantially you just need to impale 20 enemies with an N-Ray weapon. Bear in heed, enemies tin can dice before getting infected though, so don't worry if it doesn't runway on every kill.

  • *MISSABLE*

    Skills in the game will heighten as groups until the a skill hits 50, then from in that location you must raise a skill on its ain another l points for this achievement. Yous'll want to exist very focused to earn this, equally spreading your points out over multiple skills will run the risk of not leaving plenty to max anything once you hitting the level cap. I'd suggest getting Persuasion or Lockpicking to 100 as those skills are used extremely often.

    You tin can use the Vocational Competence Respecification Machine on the Unreliable to respec your character and get this easily. Save prior to using it if yous're just trying to get the achievement to relieve some money.

  • Impale an enemy with a science weapon sneak attack during TTD, with a weakspot critical hit.

    *MISSABLE*

    Realistically, the easiest scientific discipline weapon to do this with is the Prismatic Hammer you find on Groundbreaker (run across " Mad Scientist " for the location of all give science weapons). Y'all tin tinker the weapon to add actress harm, and you lot'll need 20 points in Stealth to perform sneak attacks. Add another twenty points in melee so you can employ a power attack in stealth. Now, sneak upwards behind a weak enemy similar a raptid or basic marauder, enter TTD way, and load up a power swing while aiming at the head. If the enemy dies in a unmarried hit, the achievement should unlock.

  • Simultaneously accept bonuses for meat, carbohydrates, sugary drink, caffeine, and alcohol.

    Fifty-fifty without any perks, weight was rarely an issue for me in this game. So, every bit you play, feel complimentary to pick up nearly everything. Along the way, you should have a fair amount of consumables that you can eat by holding from the menu, or put in your inhaler to apply with outside the menu. You'll demand to find five items with each of the bonuses listed above and have them active at the same time. Pay attention to how long the bonuses last, as some are 30 seconds or less. Yous demand to consume all five items before any of the effects article of clothing off for the achievement.

  • Impale an enemy under the effects of 4 science weapons.

    *MISSABLE*

    There are a total of five science weapons in the game. Their locations are as follows:

    • Phineas' Lab : Just outside the room he sealed himself inside.
    • Prismatic Hammer : On Groundbreaker, just past the customs checkpoint, go through the door on the left and through the small pigsty to a higher place the lockers to find a hidden room.
    • Heed Control Ray : In the Secret Lab in Cascadia, all the fashion at the dorsum within the elevator shaft.
    • Gloop Gun : Inside the UDL Lab in the Monarch Wilderness. You'll need to get a keycard for the terminal to unlock the gun. You tin can hack it right away, or answer the questions with the following answers: protect the Chairman, berate him relentlessly, arrest your spouse.
    • Mindibular Rearranger : On Scylla, in ane of the buildings on the east side of the planet.

    Now that you have all five weapons, we'll need to impale an enemy while information technology has been afflicted with at least four of them. Your best bet will be to give 2 of the weapons to your companions and instruct them to just use that weapon (switch them to melee or ranged just), then equip ii others on yourself (leave two empty weapon slots so yous can switch faster). You could fifty-fifty have all three others equipped and juggle those which should help slightly, though it could too hinder you lot. You'll accept to see how it goes.

    I establish this easiest to do on a large enemy (I used Col. Butterscotch on Scylla, whatever Mega enemy should work merely fine though). Save prior to initiating the fight, and have it downward to half health or less with normal weapons starting time, so focus on the science weapons. Since your two companions are always using theirs, you should take the outcome of two things virtually the entire time, and just need to juggle the other 2 yourself. Use TTD right before the enemy is about to die to make it another striking or two if something has worn off. Even with this method, it might take a few tries as yous get the kill with only ii-3 agile since they don't last long.

  • Succeed at iii dialog chat checks with a single disguise.

    *MISSABLE*

    Phineas will give you the Shroud item which will allow you to travel across restricted areas in a disguise if you have the proper data fleck for information technology. When you enter one of these areas, you lot'll have three charges to the Shroud and each charge will drain as you movement effectually. Once a charge runs out, when someone sees you they will stop you, and you'll need to pass a speech communication check. You'll need about sixty points in a speech skill to pass the third check after all your charges have run out, then this will likely await until afterwards in the game. I got it using the checkpoint at the C&P Manufacturing plant on March during the Slaughterhouse Clive quest.

  • Complete all companion quests.

    *MISSABLE*

    There are a total of 10 companion quests in the game. I would suggest following the Achievement Walkthrough that I wrote, which will assist y'all follow through these quests, since some will last for nearly half the game and multiple planets. The quests, and when you first acquire them, are equally follows:

    • Max: The Illustrated Manual - Speak to him during the showtime master quest Stranger in a Strange Land. This is his recruitment quest and can exist completed right away.
    • Max: The Empty Man - Speak to him on the Unreliable to get his 2nd quest. This i takes place over the course of the game.
    • SAM: The Cleaning Motorcar - Inspect it on the Unreliable. This is its recruitment quest and will wait until yous go to Roseway.
    • Parvati: Drinking Sapphire Vino - Talk to Parvati on the Unreliable when you state at Groundbreaker, you can complete this subsequently Roseway.
    • Ellie: Worst Contact - Talk to her in the Medical Bay on Groundbreaker. This is her recruitment quest and tin exist completed right away.
    • Parvati: Don't Bite the Sun - Later getting the NavKey for the principal quest, speak to her on the Unreliable. This quest lasts nearly the residuum of the game.
    • Nyoka: Passion Pills - Speak to her in Stellar Bay. This is her recruitment quest and can be completed right away.
    • Nyoka: Star-Crossed Troopers - Speak to her while you have her equally an agile companion in Monarch Wilderness. This requires moving the main story a bit and going to different planets.
    • Felix: Friendship's Due - Speak with him on the ship after completing the story conclusion to either give the targeting module to someone, or broker peace between them. This can be completed right away simply requires going to different planets.
    • Ellie: The Depression Crusade - Speak to her on the ship after getting the NavKey for Byzantium. This can exist completed right away.

    Once you lot complete all ten quests during the aforementioned playthrough, the achievement will unlock. I would suggest making sure all half-dozen companions are ever with yous even if you lot've completed their quests, only to be safe. I don't know why it would touch on the accomplishment though.

  • Recruit all of the companions.

    *MISSABLE*

    At that place are 6 total companions in the game. Aside from the first, each has a quest tied to recruiting them. Here are the methods to recruit each companion:

    • Parvati: Have her help during the primary quest Stranger in a Strange Land. Later, when you return to the Unreliable, be sure to accept her help permanently.
    • Max: Accept and complete his quest The Illustrated Homo. This can be completed right away.
    • SAM: Inspect it on your send when you lot starting time get to orbit to get The Cleaning Machine, and then get the item required on Roseway, and return to the Unreliable to install information technology.
    • Felix: When you first land on Groundbreaker, intervene as he is questioned by some guards. After you go your ship out of impound and return to lath it, he will be waiting at that place and you lot can recruit him.
    • Ellie: Talk to her on the Groundbreaker and consummate Worst Contact to recruit her.
    • Nyoka: Talk to her in Stellar Bay and complete Passion Pills to recruit her.

    Once yous take recruited all 6 companions, the achievement will unlock. I don't know if you lot accept to have them all at the same fourth dimension (for example if you lose Max during his quest or someone dies on Supernova), only I'd suggest keeping them all alive and with you lot to exist safe.

Secret achievements

  • Story related and can not be missed.

  • Story related and can non be missed.

  • Story related and can non be missed.

  • Story related and can not be missed.

  • Story related and can not exist missed.

  • Story related and tin not be missed.

  • Stop the Monarch broadcasts.

    Story related and tin not be missed.

  • Learn the shocking truth about the colony.

    Story related and can not be missed.

  • Complete the SubLight quest lines.

    *MISSABLE*

    There are four quests to consummate for this achievement. You lot will first acquire near SubLight either from Gladys or 1 of the public terminals on Groundbreaker. Your next goal will be to get the NavKey from the main story, then speak to Lilyn in the SubLight office on Groundbreaker. This begins the quest chain. The quests are as follows:

    • Space-Crime Continuum - This volition have yous to run into Catherine in Fallbrook on Monarch. The quest continues for a while after that but concludes on Monarch.
    • Abattoir Clive - Catherine gives yous this when you lot meet her for the above quest, and it tin can be completed right away.
    • The Ice Palace - In one case y'all turn in the first quest, this begins and can immediately exist completed by going to the space station in question.
    • The Chimerist'southward Terminal Experiment - This begins immediately subsequently the previous quest, and can exist completed once y'all have admission to Byzantium.

    One time you accept completed all 4 quests, the achievement will unlock.

  • Broker peace betwixt the Iconoclasts and MSI.

    *MISSABLE*

    This achievement and " Monarch Abides " are opposing, and only one can exist earned in a playthrough unless you save prior to important choices and reload to do the other side. Since you need two playthroughs to complete the game anyway, just exercise one in your beginning and and then the other in your second.

    To banker peace, you will want to side with Zora during the quests The Commuter and Pay for the Printer (by getting extra food as supplies and rescuing the twins), and then she will privately give you the quest Sucker Bait to complete. This volition cause her to overthrow and kill Graham. When working with Sanjar during Bolt with His Name and Errors Unseen make sure you lot read his reviews on the final that he asks you to erase equally leverage later. Y'all will besides desire to notice reviews of Zora in Rizzo's Cloak-and-dagger Lab, only if yous don't come across them naturally, he'll give you lot a quest mark for it afterward.

    Subsequently working with Hiram for the primary story, you volition get the quest Canid's Cradle when you run across a ship crash on Monarch. Call back the targeting module from the send, then speak with Zora and Sanjar but don't give either one the module, and instead convince them to work with each other. Zora will require some sweet talking and a spoken language check, while Sanjar will require the reviews we got earlier. They will arrange a coming together outside Stellar Bay, just apply neutral dialog options and make both sides happy to unlock the achievement. Salve prior just in example you accidentally anger i side or the other.

  • Win the battle of Stellar Bay.

    *MISSABLE*

    This achievement and " Peace in Our Fourth dimension " are opposing, and but one can be earned in a playthrough unless you save prior to important choices and reload to practice the other side. Since you need ii playthroughs to complete the game anyway, just do 1 in your beginning and then the other in your 2d.

    For this achievement, simply choose to plough the targeting module in to someone during the story quest Canid's Cradle (doesn't thing who) and and so ally with them to assail the other faction. One time the leader of the opposite faction dies, the achievement will unlock.

  • Save the universe's greatest diet toothpaste recipe.

    *MISSABLE*

    This achievement takes place during The Doom That Came to Roseway, a side-quest given to yous by Gladys when you need to purchase the Stellar Bay NavKey. Technically this quest can be skipped if you have 10k bits and buy the NavKey correct abroad, so be sure to do it fifty-fifty if you can afford the fundamental.

    Head to Roseway and speak with Anton to selection up a sub-quest to find the nutrition toothpaste inquiry. Follow the quest markers and become the research, then exist sure to turn information technology in to Anton instead of keeping it to sell to Gladys. In one case you turn information technology in, the achievement unlocks.

  • Salve Edgewater permanently.

    *MISSABLE*

    This accomplishment and " Ludwig Was Right " are opposing, and are the crusade of the two playthroughs. At that place are a number of factors that get in to saving/destroying Edgewater, and the first takes place during the beginning main story quest, but an hour or two into the game, while the achievements unlock well toward the cease, nearly 20 hours later.

    As I mentioned above, this quest has a number of steps. The showtime takes place during the Now Comes the Power main story quest. You volition desire to send the ability to Edgewater, do both side-quests for the Deserters to convince them to return to Edgewater (though Adelaide volition refuse), and allow Reed to remain in charge.

    Subsequently, when working with Sophia during The Demolished Woman, you will want to either plough Phineas in for real, or send the corrupted point from his ship to convince Sophia y'all did. The next step will exist Signal Betoken in Infinite, which requires you to solve the MSI/Iconclast conflict (doesn't affair how y'all do this), and when you render to Sophia to plow in this quest, the accomplishment will unlock.

  • Bring robo-destruction to Edgewater.

    *MISSABLE*

    This achievement and " Mightier Than the Sword " are opposing, and are the crusade of the two playthroughs. There are a number of factors that go in to saving/destroying Edgewater, and the get-go takes identify during the beginning chief story quest, just an hour or two into the game, while the achievements unlock well toward the end, nearly 20 hours after.

    As I mentioned above, this quest has a number of steps. The kickoff takes place during the Now Comes the Power primary story quest. You will want to send the power to the Deserters, and replace Reed with Adelaide as leader of Edgewater.

    Later, when working with Sophia during The Demolished Woman, you will want to either turn Phineas in for real, or send the corrupted indicate from his send to convince Sophia you did. The adjacent step will exist Point Point in Infinite, which requires you to solve the MSI/Iconclast conflict (doesn't matter how you do this), and when you lot return to Sophia to plough in this quest, she volition offering you some other quest called Foundation. Completing this quest will unlock this accomplishment.

  • Star in an Odeon Pictures moving picture.

    *MISSABLE*

    This achievement is unlocked by completing the At Central side-quest on Byzantium. Detect Maverick Johnson, follow the quest marker, and laissez passer some spoken communication checks to unlock the achievement. This is one of the quickest side-quests and achievements in the game.

  • Bargain with the cartographer.

    *MISSABLE*

    You will get a run a risk at this achievement while working on " Mightier than the Sword " past turning Phineas in to Udom Bedford during the Radio Free Monarch quest. Get Udom'south seal back from Glady's to be introduced to Sophia, and she will requite yous The Demolished Woman.

    For this quest, you'll demand to find Rachel Lockwood in the maintenance tunnels. Killing her is the quickest resolution to the quest and doesn't affect anything else, so get for it. Return to Sophia to unlock the achievement.

  • Skip the Promise into the sun.

    *MISSABLE*

    To get this achievement, yous must take "beneath average" intelligence when y'all make the decision of where to skip the Hope belatedly in the game. You tin do this in 1 of two ways:

    1. During graphic symbol creation, remove points from intelligence until y'all are at "beneath boilerplate" and play the entire game that way.
    2. Use "Adrena-Time" consumables to get an consequence of -ane to all attributes. This stacks up to three times, so at most y'all could have put +2 into intelligence during graphic symbol creation and still get to "beneath average" on that character. I've also read about a negative perk that gives yous a permanent concussion which could work, but this one's more than foolproof.

    If you choose the showtime choice, I'd suggest playing on Story difficulty and simply rushing to the end of the game, every bit yous'll exist slightly handicapped in many areas. Information technology'southward non easy to play as an idiot. With the 2nd method, yous tin can only pound the Adrena-Time consumables correct before initiating the skip. During the conversation with ADA, you will desire to tell her you can practice information technology yourself and you'll become a "[DUMB]" dialog pick. Choose that and watch the fireworks.

There are 10 achievements with a full of 195 points

  • Consummate Peril on Gorgon on any difficulty.

    Story-related; cannot exist missed.

     But reach any of the four available endings for the starting time fourth dimension to unlock this achievement.

  • Detect 20 Portable Phonographs.

    Portable Phonographs are located scattered around Gorgon (every bit well every bit Eridanos, the second DLC) and can exist picked up and listened to. More than xx are available, but for the purposes of this achievement you merely need 20. Unfortunately, they aren't marked on your map or identified in any way. Fortunately, if you lot prefer not to follow a video guide to track down 20 unique ones, in that location is an exploit y'all can use to unlock this accomplishment with a unmarried Phonograph.

     The process is this: locate a Phonograph but practise not pick information technology upwards. Make a manual save before you pick it upwardly. Now take it, and and so brand a new manual save after collecting it (do not overwrite your previous salvage). At present reload the outset save, choice the same one up again, and save over that second relieve. Repeat this over and over, reloading the beginning relieve and saving over the 2nd save, until this achievement unlocks.

     As a side note, a faster identify to accomplish this exploit is at Maurice's Inquiry Site. At that place, there is a table with 2 Phonographs next to each other, making the exploit twice every bit quick to do. To get to Maurice'south Research Site, fast travel to OCI Upper Exterior (you'll end up in that location during the story) and look for a subconscious path in the corner between two buildings. Follow the path on the right covered with mines and you'll get to the research site.

  • Acquire Special Delivery, P.E.T., and Employee Benefits.

    *MISSABLE*

     In that location are iii science weapons to collect in this DLC, the first of which is missable.

    Special Delivery - in the southeastern corner of Gorgon is a Marauder Stronghold you can enter. Within is a guy called Charles From Accounting, who is difficult to miss because of his big bubble helmet. Kill him and boodle Special Delivery from his corpse. Note that if yous don't boodle him and fast travel away, causing his body to despawn, this weapon will exist unobtainable.

    P.E.T - east of the Gorgon Ruins (you'll pass through during the story) is a Hugger-mugger Hideaway with a locked door and a final outside. Interact with the concluding to be given the side quest 'A Dialogue Between Dead Men' which requires you to collect four magazines effectually Gorgon. They're all marked on your map, so simply go to each location and collect them all. The one at Maurice's Research Site tin can be problematic to accomplish since information technology isn't obvious how to get there. To do and so, fast travel to the OCI Upper Outside (you'll end up there during the story) and head left into a corner between two buildings where there is a hidden path. Accept information technology to the right, fugitive/shooting all of the mines, and you lot'll finish up at Maurice'south Inquiry Site. Once you have all four magazines, render to the concluding and you'll be given a quiz to have. The correct responses are the ones with the following bits of information in them: Spindle Knight of Olympus, His Own Female parent, Listen Control Ray, and Lightning From Above. Completing the quiz opens the door to loot this weapon.

    Employee Benefits - this one is in the possession of Jasper Low, who yous volition unavoidably come across during the story. You have three options to get it from him: he will give it to you without any real effort (I didn't have to persuade him or anything), yous tin impale him and loot his corpse, or you can pickpocket him. Any option will also progress the story without upshot, so choose whichever you want.

Secret achievements

  • *MISSABLE*

     Refer to " Family Reunion " for more information.

  • *MISSABLE*

     Refer to " Family Reunion " for more data.

  • Listen to Lucky Montoya's message.

    Story-related; cannot be missed.

     This will unlock equally soon as you outset the DLC.

  • Find Olivia Ambrose's periodical.

    Story-related; cannot be missed.

     This will unlock at the cease of 'The Crimson Tape of Control' main quest.

  • Observe Lucky Montoya's body.

    Lucky'south body can be found in the southeastern corner of Gorgon, the Marauder Stronghold. Head into the corner of the stronghold and y'all'll find a Canid snacking on a body. Kill the Canid and look down at the body to unlock this achievement.

  • Deliver the journal to Lucien.

    *MISSABLE*

     The accomplishment is for obtaining the fourth, and somewhat surreptitious, catastrophe to this DLC. To accomplish this ending, yous must, at any bespeak BEFORE you obtain the journal during 'The Ruby Tape of Command' primary quest, return to Ambrose Manor and kill Minnie Ambrose. Once done, return to the navigation area of your ship and you'll exist contacted by Lucien, who will inquire you lot to recollect the journal for him instead. From in that location, go along with the main quests to get the journal, and then take Lucien's side in the final quest, 'The Ambrose Connection.' With that washed, bring the journal to the expressionless drop location for him, and then talk to the contact nearby to stop the quest and unlock this achievement.

  • Accomplish a compromise between Olivia and Minnie.

    *MISSABLE*

     This achievement is ane of the 3 for the three main endings of this DLC, with the other two beingness " Greenlight Protocol " and " NDA Protocol ." In guild to achieve all three on a unmarried playthrough, make a manual save at the start of the last main quest, 'The Ambrose Connection,' then you can reload it for each ending.

     The first two endings, for " Greenlight Protocol " and " NDA Protocol ," are very straightforward to attain: but side with Minnie for one and the Mysterious Figure (avoiding spoilers here) for the other, reloading your save in between. The 3rd ending, which requires you to attain a compromise between the 2, requires a bit more piece of work. Firstly, before attempting it, you'll need to have Persuade at 150. The easiest and quickest manner to do this is to get inside your transport and respec your skill points so you tin max out Persuade. If you don't want to do that, your other option is to heave that skill with things such as consumables, the Chimera and Nice Hat from a base game achievement (each of which raises your Persuade past 10), bring forth allies that ameliorate Persuade, or purchase the perks that enhance dialog skills when solo.

     With that fix, once you collect the periodical you'll be given two objective markers: either the Ambrose Estate or the SMC. Head to the Manor first where you'll find Minnie and demand to persuade her. Shortly into the conversation yous'll go the dialogue option "what if you and your female parent joined forces to cure the marauders?" Select this option. From there, you'll accept Persuade options for 65, 100, and and so 150. Lastly, choose "Opportunities present themselves every twenty-four hours, your Gorgon will come up" followed past "This isn't failure, this is a second chance to work with Olivia." Y'all have now successfully convince Minnie to piece of work with Olivia.

     At present head to SMC and fight/sneak your way downward to the reactor until you meet up with Olivia. From there, brand sure you choose the following dialogue options:

    • Whoa, hold on! I'm hither to brand peace!
    • Allow's take information technology downwardly a notch.
    • Your daughter's agreed to a compromise.
    • [Persuade 45] You don't. You just have to trust me.
    • She said you were invited to tea?
    • Explain.
    • Then y'all'll piece of work with Minnie.

    Now all that remains is to render to the Ambrose Manor and talk to the two of them. Subsequently the chat, this achievement will unlock.

At that place are 10 achievements with a total of 195 points

  • Completed Murder on Eridanos on whatever difficulty.

    Story-related; cannot be missed.

     But accomplish any of the ii available endings for the kickoff fourth dimension to unlock this achievement.

  • Received an invitation to Eridanos.

    Story-related; cannot exist missed.

     This will unlock upon talking to Ada to commencement the DLC.

  • Acquired Spectrum Gatling, The Needler, and Udder Buddy.

    *MISSABLE*

     There are three scientific discipline weapons to collect in this DLC, the second of which on this listing is missable.

    Spectrum Gatling - to unlock the case this weapon is in, you'll need to collect one bottle of each of the viii colors of Spectrum Vodka. While they tin can be establish scattered around all of Eridanos, the easiest manner is to head to the northeast isle and into the Rizzo Distillation Station. Head into the room on the right side with the bar, and on that bar you can find each of the 8 colors to pick upwardly. The weapon itself is plant in the RR&DD Lab on the southwest island (you'll become here early in the story). Collaborate with the terminal to deposit all 8 vodka bottles, opening the example so you lot can collect the weapon

    The Needler - this weapon is in the possession of Helen. Toward the finish of the story you'll be able to choose who to side with. If y'all choose to side with Helen, when y'all talk to her at your penthouse you tin use Persuade 40 to convince her to give it to you. If you choose not to side with Helen, when y'all kill her you can loot it from her body. If you lot don't get it from her, she isn't at that place anymore afterward you finish the story, pregnant this weapon is missable.

    Udder Buddy - before long after you enter the northern isle, the Wildlife Reserve, you lot'll come up to a hunting shack with an NPC standing at the counter named Mildred. Talk to her and accept her side quest. Consummate this simple side quest to get the science weapon from her.

Secret achievements

  • Story-related; cannot be missed.

     Regardless of the choices you brand in the story, y'all volition fight the Slug Queen at the finish of the final chief quest.

  • Chose to either infect or cure Eridanos.

    Story-related; cannot be missed.

     As the description says, regardless of your choice almost the end of the story of who to side with, this achievement will unlock upon completing the penultimate main quest.

  • Used the Discrepancy Amplifier.

    Story-related; cannot be missed.

     This will unlock during the first main quest when you investigate the crime scene for the beginning time.

  • Investigated every suspected and reported to Administrator Ludovico.

    *MISSABLE*

     This achievement requires you to interrogate and investigate all 4 suspects and report the findings to Ludovico for each one. The reason this is missable is considering as presently as yous written report the findings of the first of four to Ludovico, the dialogue selection to accuse a suspect becomes available, and every bit shortly as y'all choose it you progress the story and can't investigate further. So only brand sure you don't elect to name a killer until you've completed all four of the following quests:

    • The Prince of Tossball (Bertie)
    • The Productivity Queen (Prophet)
    • The Man Who Chafed (Spencer)
    • Lord of Blight (Sedrick)

    All of these quests will exist automatically added to your periodical as you continue to progress with the investigation, with the except of 'The Productivity Queen.' There are two ways to add together this quest to your journal: go into the room on the right side of your penthouse and read the second message on the terminal in there, or talk to the bellhop at the elevators and ask near the Prophet. Either one will start that quest.

     From in that location, it's simply a matter of completing each quest (which includes returning to your penthouse and reporting the results to Ludovico). It doesn't matter what you choose to tell about the suspects or detain them or anything, so long every bit you consummate all four quests.

  • Discovered the biggest undercover in the aetherwave industry.

    Story-related; cannot be missed.

     This volition unlock during the main quest that takes place after you identify a culprit for the murder.

  • Killed l Infected Humans or Parasites.

    This achievement is cumulative (and does track).

     Not long afterwards y'all get-go the DLC, yous'll starting time to notice 'Host' enemies (crazed humans that canter toward yous or run at you) and big worm enemies. These are the enemies that count towards this achievement. You'll mainly notice these enemies on the center island and not on the side islands. However, at the end of the story you'll become through a few areas with a ton of these enemies, making this achievement about unavoidable. If you make up one's mind to or want to use an exploit to get this quicker, you lot can discover a group of infected enemies, make a manual save, kill them all, make a 2nd manual save to save the kills you lot got, and then reload the starting time save and repeat.

     As a side note, even if you cull to cure Eridanos at the end of the story, you lot can strangely still notice these enemies, significant this achievement isn't missable.

  • Asked a companion to exist the Bad Inspector.

    *MISSABLE*

     During the quest 'The Prince of Tossball,' which becomes available upon returning to your penthouse after your showtime master quest, you will exist tasked with tracking down Bertie at the Piraeous Spaceport. Earlier going in that location, be certain to bring a companion with you. Ellie is the ideal selection, just any will do.

     Once you discover Bertie and talk to him/question him, at some point you'll get a dialogue pick offering your companion to be the Bad Inspector. Choose this dialogue option. The reason I said to select Ellie is because she happily takes the role of Bad Inspector and requires no further work from you (other than specifically Not choosing the dialogue options to end her). All of the other companions demand to be convinced to continue with acting like the bad cop, so you'll need to make sure you coax them on the entire chat.

     This achievement won't unlock until the conversation is over, one time you get Bertie to talk.

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